BEAROUT
Web · iOS · Game
An arcade-idle bear ranch: hunt, stack the haul, run it to the sell table, upgrade, repeat
No icon yet — a stand-in
Web · Game
Crossy Road as a battle royale — thirty chickens on one start line, a fog wall behind them and a safe zone that keeps closing




Crossy Royale turns the endless road-crossing hopper into a match. Thirty chickens — you and twenty-nine bots — drop onto the same start line at the same moment, and the highway does not care which of you it hits first. The pressure comes from two directions: a fog wall crawls forward from behind and takes anything it touches, speeding up as the match goes on, while the safe corridor squeezes sideways in stages and drifts off-centre each time it closes; step outside it and a short timer starts. The bots play by the same rules and the same moves as you, separated only by skill — how much clearance they want before a lane, how far ahead they read the traffic, how fast they react. Cars, trucks, drifting logs and trains that flash before they come do the rest, with a kill feed, a live map and a spectator mode once you are out. Last chicken standing wins.
Anyone who played Crossy Road and wanted someone else on the road with them.
The world — the row generator, the traffic, the procedural boxes — started as crossyroad, a single-player endless hopper.
Everything a match is made of was built on top of it: the racers, the bots, the fog, the zone and the scoreboard. Each bot is the same move() call a player makes, and its skill is a single number that scales how much clearance it demands, how far ahead it reads the traffic, how fast it reacts and how likely it is to notice the truck at all. The clumsy end of the field is what keeps the highway interesting.
The code is public, but there's no packaged release yet. Build it from the repository today, or leave an email and hear when there's one you can double-click.