ArtificialWatch
Web app
Know the minute a new AI model drops — every provider API swept every 60 seconds
No icon yet — a stand-in
Web app
A speculative 3D film of Mars being settled and terraformed from 2029 to 2140, rendered entirely in procedural shaders




ARES is an interactive simulation of a fictional Mars colonization program, told in nine narrated chapters from an empty planet in 2029 to an independent, ocean-bearing world in 2140. The timeline is invented — it is a story, not a forecast. There are no textures, models or image files: the planet, its craters, ocean, forests and clouds are generated in GLSL from one shared terrain field, and terraforming is a continuous change of shader values rather than a swap between baked states, so any year on the timeline is a valid world. Twelve real Martian sites — Jezero, Hellas, Olympus, Utopia, Chryse among them — are founded on schedule and grow, transfer ships fly in from Earth, settlement lights show on the night side, and a telemetry panel tracks population, pressure, temperature, oxygen, water and biosphere. It plays like a film with its own camera, or you can take the camera and scrub to any year.
Space fans and anyone who likes to watch a world change — it plays on its own, like a short film.
One file, story.js, is the single source of truth: every frame interpolates between the two chapters either side of the current year, which is what makes any point on the timeline a valid world.
Population is interpolated geometrically, because it spans seven orders of magnitude, while everything else eases smoothly. The first ocean floods the northern lowlands on its own, because the crustal dichotomy is baked into the height field — the same low basin, Vastitas Borealis, that the real planet has.
The code is public, but there's no packaged release yet. Build it from the repository today, or leave an email and hear when there's one you can double-click.
Web app
Know the minute a new AI model drops — every provider API swept every 60 seconds
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